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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>childonline</title><generator>Tumblr (3.0; @childonline)</generator><link>http://childonline.tumblr.com/</link><item><title>Some Candy</title><description>&lt;p&gt;With school finally being  over, I’ve got around working on a &lt;a href="http://en.wikipedia.org/wiki/Bloom_(shader_effect)"&gt;bloom filter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I thought adding a little “bling” won’t hurt anyone, but apparently it did hurt someone… me. The moment I’ve added the filter  as a post-process to the rendering pipe-line, I was horrified to discover that a bloom effect doesn’t really go that well with a white backdrop, and that the colors weren’t as nicely accentuated as I imagined they will be.&lt;/p&gt;
&lt;p&gt;That’s why I’ve chosen a rather dull shade of grey, It’s more friendly to the eye and goes really well with the new colors: green and pink.&lt;/p&gt;
&lt;p&gt;Also decided to rearrange the starting position of each players pieces. Why? Dunno… Just a gut feeling I guess.&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/130046666</link><guid>http://childonline.tumblr.com/post/130046666</guid><pubDate>Thu, 25 Jun 2009 19:58:00 +0400</pubDate></item><item><title>Some Candy</title><description>&lt;img src="http://20.media.tumblr.com/geIzS6zxZp55fqxnqLdZl1wio1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some Candy&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/130019851</link><guid>http://childonline.tumblr.com/post/130019851</guid><pubDate>Thu, 25 Jun 2009 19:03:41 +0400</pubDate></item><item><title>Baby Steps</title><description>&lt;p&gt;Well, as you  can see I won’t go with the classic square chess-board, but rather with a hexagonal one. This kind of layout will, in my opinion, add more depth to the gamplay by forcing the player to take into consideration two types of reflections: the 45 degrees reflection and the 90 degrees one; not just the 90 degrees one, as in regular Laser Chess.&lt;/p&gt;
&lt;p&gt;Also, I initally thought that a board with 61 tiles would suffice, but after receiving a bit of feedback I’ve decided to stick to a 127 tile layout, which will allow me to add up to 4 new pieces for each player and hopefully lengthen the actual play-time of a game.&lt;/p&gt;
&lt;p&gt;I’ve added a screenshot with the new 127 tile board and also 1 (finished?) model.&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/118597426</link><guid>http://childonline.tumblr.com/post/118597426</guid><pubDate>Fri, 05 Jun 2009 23:52:00 +0400</pubDate></item><item><title>Baby Steps</title><description>&lt;img src="http://14.media.tumblr.com/geIzS6zxZocuxgrmo6KHx7aKo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Baby Steps&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/118597327</link><guid>http://childonline.tumblr.com/post/118597327</guid><pubDate>Fri, 05 Jun 2009 23:51:59 +0400</pubDate></item><item><title>A wild screenshot appeares…</title><description>&lt;img src="http://1.media.tumblr.com/geIzS6zxZo3nxkc7MDGIZMzio1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A wild screenshot appeares…&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/115249250</link><guid>http://childonline.tumblr.com/post/115249250</guid><pubDate>Sat, 30 May 2009 13:26:00 +0400</pubDate></item><item><title>Laser Chess</title><description>&lt;p&gt;
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&lt;/p&gt;
&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Laser_Chess"&gt;Laser Chess&lt;/a&gt; is an excellent chess variant that first appeared on the Atari ST in the April 1987 issue of &lt;a href="http://en.wikipedia.org/wiki/COMPUTE!"&gt;Compute!&lt;/a&gt; magazine as winner of a programming contest. Originally written by Mike Duppong, the game was then translated to a number of platforms by enthusiastic fans, including &lt;a href="http://en.wikipedia.org/wiki/Commodore_64"&gt;Commodore 64&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Commodore_Amiga"&gt;Amiga&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/PC_DOS"&gt;PC DOS&lt;/a&gt;, and many other platforms.&lt;/p&gt;
&lt;p&gt;Since then Mike Duppong’s game has been re-implemented many times over the intervening years, including several tabletop versions, such as &lt;a href="http://en.wikipedia.org/wiki/Khet_(game)"&gt;Khet&lt;/a&gt;, that featured actual lasers.&lt;br/&gt;&lt;br/&gt;In Laser Chess, as in regular Chess, players take turns playing. They are allowed, however, to make up to two moves per turn. Moving a piece one square up, down, left, or right counts as one move. Players can move pieces diagonally only if their path is not blocked and by making two moves — left and back for example. Firing the Laser also counts as one move, but players may only fire it once per turn. If a piece is rotate-able, it may be rotated in 90 degree angles, also at the cost of one move.&lt;/p&gt;
&lt;p&gt;Although the game featured practically an infinity of strategic scenarios, it remained nothing more than a TBS cult-game, being overshadowed by more popular games of that time, such as &lt;a href="http://en.wikipedia.org/wiki/Castlevania_II:_Simon%27s_Quest"&gt;Castelvania 2: Simon’s Quest&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/1943:_The_Battle_of_Midway"&gt;1943: The Battle of Midway&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Today, Laser Chess can be played on a few websites                   (Ex. &lt;a href="http://www.laserchess.org/"&gt;&lt;a href="http://www.laserchess.org"&gt;www.laserchess.org&lt;/a&gt;&lt;/a&gt;) and there are a mere handful of stand-alone applications (Ex. &lt;a href="http://www.traygames.com/games/?game=laserchess"&gt;&lt;a href="http://www.traygames.com"&gt;www.traygames.com&lt;/a&gt;&lt;/a&gt;) that mimic the original gameplay.&lt;/p&gt;
&lt;p&gt;This is why I decided to develop my very own version of Laser Chess, which will have an enhanced gameplay with a steeper learning curve and will be even more strategy-oriented. (Or at least that’s what I hope.)&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/114405093</link><guid>http://childonline.tumblr.com/post/114405093</guid><pubDate>Thu, 28 May 2009 22:00:00 +0400</pubDate></item><item><title>Gamedev Blog</title><description>&lt;p&gt;I have decided to dedicate my otherwise useless tumblr blog to game developing and also begin work at a project that I had in mind for several months now.&lt;/p&gt;
&lt;p&gt;From now on this blog will have my writings about game design, game development. and especially about my own little games and projects.&lt;/p&gt;
&lt;p&gt;I have also decided that I will try, as much as possible, not to write from the programmers point of view, but from the point of view of the game designer.&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/112910017</link><guid>http://childonline.tumblr.com/post/112910017</guid><pubDate>Tue, 26 May 2009 01:08:00 +0400</pubDate></item><item><title>A Major Restructuring...</title><description>&lt;p&gt;… is at hand.&lt;/p&gt;</description><link>http://childonline.tumblr.com/post/112057812</link><guid>http://childonline.tumblr.com/post/112057812</guid><pubDate>Sun, 24 May 2009 02:44:00 +0400</pubDate></item></channel></rss>
